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Mixing & feedback

Stop letting loudness choose your mix

Why the louder bounce always wins an A/B - and how Quick Compare loudness matching levels every version so you hear the mix decisions, not the master bus gain.

By @KHeavy

Quick Compare with loudness matching on - per-version dB offsets and levels matched to a shared LUFS target

Frequently asked questions

Why does the louder mix always sound better?

A small increase in level reads to the ear as more clarity, weight, and excitement, even when nothing in the balance improved. Matching perceived loudness before you judge is the only way to hear what actually changed.

How does BandVolt loudness matching work?

In Quick Compare, turn on loudness matching in the transport. BandVolt measures each version's integrated loudness in the browser and attenuates the louder ones down to the quietest, so nothing is boosted or limited. Each version shows the exact dB offset applied.

Does loudness matching cost Volts or require Mix Health?

No. It is free on every tier, costs no Volts, and does not need a Mix Health run. Measurement happens in your browser during the same decode already used for waveforms - the audio never goes to the API for this.

Should loudness matching be on by default?

It is off by default on purpose. Matching changes playback levels, so it is an explicit opt-in when you want a fair comparison. Leave it off when you need to hear absolute levels as they were bounced.

Topics: mix loudness matching · A/B compare mix versions · level match mixes · Quick Compare